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About me
Álvaro Ares

Who I am, beyond the portfolio.

I'm Álvaro. Twenty years in the craft — the last eight running my own studio, leading teams of up to 8 professionals and delivering projects for international clients across CGI, motion, brand and interactive. Now based in Barcelona, still hands-on with the work and thinking about where this goes next — exploring code, AI tools and whatever helps push an idea further without losing judgment along the way.

Available
Barcelona, Spain
What's next

Ready to work together?

Studios, agencies, brands — if you care about visual craft and need someone who leads end to end, let's talk.

Timeline

20 years of making things.

From opening Photoshop at 15 to running a studio, shipping internationally, and writing production code. No shortcuts.

  1. 2026
    Now Barcelona

    Available for hire

    Looking for the next chapter

    Senior creative + tech roles. Anything that blends visual craft with code and AI.

    Open to relocate Remote ok
  2. 2023
    2023 — Present Barcelona

    First food render

    Renders + Lab

    Food and product 3D rendering for clients in 4 countries. On the side: AI workflows, frontend prototypes, interactive systems. The tech bridge got serious.

    Maya V-Ray Astro AI
  3. 2022
    Move Barcelona

    Bilbao → Barcelona

    New city, new bets

    Closed the studio chapter. Went deep into AI workflows and frontend code. Started writing real production CSS — turns out designers can ship.

    Reboot
  4. 2021
    Breakthrough Bilbao

    First international client

    Koora.studio

    Koora landed its first international brand campaign. Germany. Then Norway. Then Mexico. The studio was real.

    International Brands Growth
  5. 2020
    2020 Bilbao

    Founder & Brand Manager

    Lapatzak

    Built my own brand end-to-end. Identity, packaging, supply chain, e-commerce. Selling real product to real people — not Dribbble likes.

    Brand E-commerce Product
  6. 2019
    2019 Bilbao

    From multimedia studio to animation studio

    Koora.studio

    Pivoted Koora from a generalist multimedia shop into a focused animation and motion studio. Brought on dedicated 3D artists and structured the pipeline.

    Pivot Animation Motion
  7. 2018
    2018 — 2026 Bilbao

    Founder & Creative Director

    Koora.studio

    4 years running a CGI and motion studio. Team of 8. Campaigns across 12 countries — Spain, France, Germany, Mexico, US. Learned how to sell expensive work without selling out.

    CGI Motion Direction Team lead
  8. 2018
    Early year Remote, Bilbao

    Lead Artist

    Ludei (remote, San Francisco)

    Lead 3D artist for a San Francisco gaming company, working remote from Bilbao. When Ludei shut down, I took the leap and founded Koora.

    Lead Artist Remote Gaming
  9. 2016
    2016 Bilbao

    First render

    First client

    First paid 3D render — a product shot for a local client, rendered in Maya with V-Ray. Took ten times longer than it should have. The spark that turned a hobby into a career.

    Maya V-Ray Product
  10. 2015
    2015 Cork, Ireland

    Marketing & Sales Assistant

    MMD Distribution

    MMD Distribution, Cork, Ireland. Studied business admin on the side. Learned how companies actually sell things — not how design books say they should.

    Business Ireland Sales
  11. 2006
    Origin Bilbao

    First time in Photoshop

    Self-taught

    Opened Photoshop at 15. Had no idea what layers were. Made something terrible. Made it again. Got hooked.

    The beginning
What I do now

Discipline meets freedom.

01 — Visual

CGI & Motion.

Eight years of Maya and V-Ray. Product rendering, food CGI, motion systems for brand campaigns. I build visual pipelines and keep quality standards high across distributed teams. I know my way around a render farm.

02 — Product

Brand & Product.

Identity, packaging, product strategy, e-commerce — built end to end for real markets, not just portfolios. Every decision tested where it counts. That's the difference between making things look good and understanding what they're supposed to do.

03 — Tech

AI & Code.

I build AI-native production workflows using ComfyUI, LLMs and custom tooling. I write frontend code and automate visual processes — not because it's trendy, but because it makes the work better and the timelines tighter.